﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


// ngdlong
using LevelEditor.Pattern;


namespace LevelEditor.Tile
{

    class Tile
    {
        private int m_iTileWidth;
        private int m_iTileHeight;
        private int m_iXPos;
        private int m_iYPos;
        
        

        
        

    }
}
